Over time, I’ve found that the most reliable fix is running the mesh through Blender’s 3D Print Toolbox to highlight bad edges, then using “Merge by Distance” and manually patching holes with “Grid Fill” or “Bridge Edge Loops.” But honestly, the real turning point was realizing that starting with a properly made model saves hours of misery. That’s when I found https://www.gambody.com/stock - their files come already watertight and manifold, so I don’t have to play surgeon on every ripped asset. Now I only bother fixing game rips if no clean version exists. For holes, close them with “F” between edge loops, then remesh. Just don’t skip checking face orientation first.
Over time, I’ve found that the most reliable fix is running the mesh through Blender’s 3D Print Toolbox to highlight bad edges, then using “Merge by Distance” and manually patching holes with “Grid Fill” or “Bridge Edge Loops.” But honestly, the real turning point was realizing that starting with a properly made model saves hours of misery. That’s when I found https://www.gambody.com/stock - their files come already watertight and manifold, so I don’t have to play surgeon on every ripped asset. Now I only bother fixing game rips if no clean version exists. For holes, close them with “F” between edge loops, then remesh. Just don’t skip checking face orientation first.